However I've copied from the tutorial exactly so I'm not sure its anything to do with this code but somewhere in my existing game. So that above is in the create event and below is in the draw gui event:ĭraw_sprite(portrait,portrait_index, port_x, port_y)ĭraw_sprite(namebox, 0, namebox_x, namebox_y)ĪLSO in a different object i have this in a createĭisplay_set_gui_size(global.game_width,global.game_height ![]() Port_y = (global.game_height*0.98) - port_height Port_x = (global.game_width - box_width - port_width) * 0.5 Namebox_height = sprite_get_height(namebox) Namebox_width = sprite_get_width(namebox) VRoid Studio is a free 3d character creator for creating 3D animated models in the anime or manga style built on top of the Unity game engine. Port_height = sprite_get_height(portrait) VDOMDHTMLtml> Animating a character for use in GameMaker Studio 2.3 3D Gravity Platformer 8 - YouTube In this video I show you how to use the SMF system to animate a character. Animations work in studio and not in game. Of course sorry! I just wasn't sure what parts to paste. Originally posted by marasovec:It's hard to say without seeing your current code
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